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Video Games Contribution To Students’ Entrepreneurial Traits And Intent

Author

Listed:
  • Alexandra PERJU-MITRAN

    (Romanian – American University)

  • Andreea E. BUDACIA

    (Romanian – American University)

Abstract

Given the popularity of video games and the influences they may pose on individuals’ psychology and behavior, the present study analyses whether video game playing among university students can be correlated with traits associated with an entrepreneur’s profile, which may, in turn, lead to an entrepreneurial intent. The results of the study reveal that students who do play video games show a higher entrepreneurial intent, this relationship being mediated by several psychological and cognitive characteristics. With regards to the psychological and cognitive factors studied, the results also suggest that a favorable attitude towards playing videogames fosters students’ entrepreneurial potential and has a positive effect on the entrepreneurial intent.

Suggested Citation

  • Alexandra PERJU-MITRAN & Andreea E. BUDACIA, 2014. "Video Games Contribution To Students’ Entrepreneurial Traits And Intent," CrossCultural Management Journal, Fundația Română pentru Inteligența Afacerii, Editorial Department, issue 2, pages 339-346, November.
  • Handle: RePEc:cmj:journl:y:2014:i:6:p:339-346
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    More about this item

    Keywords

    Entrepreneurship; Entrepreneurial propensity ; Structural Equation Modelling;
    All these keywords.

    JEL classification:

    • M10 - Business Administration and Business Economics; Marketing; Accounting; Personnel Economics - - Business Administration - - - General
    • C51 - Mathematical and Quantitative Methods - - Econometric Modeling - - - Model Construction and Estimation
    • C52 - Mathematical and Quantitative Methods - - Econometric Modeling - - - Model Evaluation, Validation, and Selection
    • M31 - Business Administration and Business Economics; Marketing; Accounting; Personnel Economics - - Marketing and Advertising - - - Marketing

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