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Adventures in Learning: Creating Role Playing Video Games to Teach and Learn Economics

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  • Catherine L. Lawson

    (Missouri Western State University)

  • Larry L. Lawson

    (Missouri Western State University)

Abstract

This article examines pedagogical lessons derived from the learning theory embodied in commercially successfully video games and their link to reported increases in 'fluid intelligence' of student populations. The scholarly literature in this area is reviewed in order to elicit practical principles by which to guide the development of instructional video game modules for the teaching of economics. The authors' experiences in developing and pilot testing such a module, and in subsequently guiding student research efforts to develop an additional module, are then reviewed. The paper concludes that harnessing the benefits of video game technologies in the service of teaching and learning economics is both pedagogically sound and feasible for individual instructors.

Suggested Citation

  • Catherine L. Lawson & Larry L. Lawson, 2010. "Adventures in Learning: Creating Role Playing Video Games to Teach and Learn Economics," International Review of Economic Education, Economics Network, University of Bristol, vol. 9(1), pages 93-110.
  • Handle: RePEc:che:ireepp:v:9:y:2010:i:1:p:93-110
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    File URL: https://www.economicsnetwork.ac.uk/iree/v9n1/lawson.pdf
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    Cited by:

    1. Omer GOKCEKUS & Kevin BENGYAK, 2015. "Learning Heckscher-Ohlin Model in Five Easy Steps," Journal of Economics and Political Economy, KSP Journals, vol. 2(1), pages 137-143, March.

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