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Using targeted design interventions to encourage extra-role crowdsourcing behavior

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  • Oded Nov
  • Jeffrey Laut
  • Maurizio Porfiri

Abstract

type="main"> Crowdsourcing has seen a substantial increase in interest from researchers and practitioners in recent years. Being a new form of work facilitated by information technology, the rise of crowdsourcing calls for the development of new theoretical insights. Our focus in this article is on extra-role behavior—employees' voluntary activities, which are not part of their prescribed duties. Specifically, we explored how user interface design can help increase extra-role behavior among crowdsourcing workers. In a randomized experiment, we examined the joint effects of the presentation of a performance display to crowdsourcing workers and the personal attributes of these workers on the workers' likelihood to engage in extra-role behavior. The experimental setting included an image analysis task performed on an environmental monitoring website. We compared workers' behavior across the different experimental conditions and found that the interaction between the presence of a performance display and the workers' personality trait of curiosity has a significant impact on the likelihood of engaging in extra-role behavior. In particular, the presence of a performance display was associated with increased likelihood of extra-role behavior among low-curiosity workers, and no change in extra-role behavior was observed among high-curiosity users. Implications for design are discussed.

Suggested Citation

  • Oded Nov & Jeffrey Laut & Maurizio Porfiri, 2016. "Using targeted design interventions to encourage extra-role crowdsourcing behavior," Journal of the Association for Information Science & Technology, Association for Information Science & Technology, vol. 67(2), pages 483-489, February.
  • Handle: RePEc:bla:jinfst:v:67:y:2016:i:2:p:483-489
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    File URL: http://hdl.handle.net/10.1002/asi.23507
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    Cited by:

    1. Saggi Nevo & Dorit Nevo & Alain Pinsonneault, 2021. "Personal Achievement Goals, Learning Strategies, and Perceived IT Affordances," Information Systems Research, INFORMS, vol. 32(4), pages 1298-1322, December.

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