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A Simulation Tool for Industrial Ecology: Creating a Board Game

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  • Benoit Cushman‐Roisin
  • Norman J. Rice III
  • Michael A. Moldaver

Abstract

This article presents a board game that was developed for use as a simulation tool in teaching the basic concepts of industrial ecology (IE). The game, with the automobile industry as its theme, includes realistic numbers and displays a variety of IE principles. The objectives of the simulation, however, transcend the automobile industry and apply to other manufacturing industries. They include: pollution prevention, design for environment (in several forms, including design for disassembly), environmental management, and life‐cycle assessment. The game has already been played by engineering and business professors, graduate students in environmental engineering, government representatives, and industry executives. A statistical analysis performed on pre‐ and post‐game questionnaires indicates that the game is an effective teaching tool.

Suggested Citation

  • Benoit Cushman‐Roisin & Norman J. Rice III & Michael A. Moldaver, 1999. "A Simulation Tool for Industrial Ecology: Creating a Board Game," Journal of Industrial Ecology, Yale University, vol. 3(4), pages 131-144, October.
  • Handle: RePEc:bla:inecol:v:3:y:1999:i:4:p:131-144
    DOI: 10.1162/108819899569601
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    Cited by:

    1. Marta Roca‐Puigròs & Andreas Gerber & Markus Ulrich & Matthias Y. Reich & Daniel Beat Müller & Patrick Wäger, 2024. "Linking socio‐economic metabolism models and simulation games: Reflections on benefits and challenges," Journal of Industrial Ecology, Yale University, vol. 28(2), pages 182-193, April.

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