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Enhancing Social Interaction and Engagement Through a Cooperative Puzzle–Platformer

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  • Wan Muhammad Aiman Firdaus

    (Pervasive Computing & Educational Technology, Department of Interactive Media, Faculty of Information and Communication Technology, Universiti Teknikal Malaysia Melaka, Melaka, Malaysia)

  • Fatin Aliah binti Yahya

    (Pervasive Computing & Educational Technology, Department of Interactive Media, Faculty of Information and Communication Technology, Universiti Teknikal Malaysia Melaka, Melaka, Malaysia)

  • Shafina binti Abd Karim Ishigaki

    (Pervasive Computing & Educational Technology, Department of Interactive Media, Faculty of Information and Communication Technology, Universiti Teknikal Malaysia Melaka, Melaka, Malaysia)

  • Che Ku Nuraini Che Ku Mohd

    (Pervasive Computing & Educational Technology, Department of Interactive Media, Faculty of Information and Communication Technology, Universiti Teknikal Malaysia Melaka, Melaka, Malaysia)

  • Ulka Chandini Pendit

    (Department of Computing, Faculty of Business, Technology and Engineering, Sheffield Hallam University, Howard St, Sheffield City Centre, Sheffield S11WB, United Kingdom)

Abstract

Cooperative puzzle–platformers promise strategy-rich, social play, yet many titles still lean on shallow or repetitive co-op mechanics that limit meaningful teamwork and replayability. This work designs and evaluates a 3D two-character cooperative puzzle–platformer, Mizu & Hee Adventure, to address that gap by embedding interdependent roles, coordination-first level design, and progressive challenges. We implemented the game in Unreal Engine and conducted a user study with 30 participants (ages 12–30) using the Game Experience Questionnaire (GEQ) after a guided play session. Analysis focuses on cooperation, immersion, challenge, and post-game experience. Results show strong perceived cooperation (mean = 4.25), high challenge (mean = 4.40), and high immersion (mean = 4.42), with an overall positive post-game experience (mean = 4.41); participants also rated the cooperative mechanics as innovative (mean = 4.60). These findings indicate that the proposed mechanics effectively foster communication and joint problem-solving while maintaining engaging difficulty. We discuss design implications for co-op puzzle–platformers and outline future extensions to broaden content variety and scalability.

Suggested Citation

  • Wan Muhammad Aiman Firdaus & Fatin Aliah binti Yahya & Shafina binti Abd Karim Ishigaki & Che Ku Nuraini Che Ku Mohd & Ulka Chandini Pendit, 2025. "Enhancing Social Interaction and Engagement Through a Cooperative Puzzle–Platformer," International Journal of Research and Innovation in Social Science, International Journal of Research and Innovation in Social Science (IJRISS), vol. 9(9), pages 6854-6865, September.
  • Handle: RePEc:bcp:journl:v:9:y:2025:issue-9:p:6854-6865
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