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AI-Powered Mobile Application ‘Play Home’ for Autism Education

Author

Listed:
  • Haslinah Mohd Nasir

    (Faculty of Electronics & Computer Technology & Engineering, University Technical Malaysia Melaka, Jalan Hang Tuah Jaya, Melaka, 76100, Malaysia)

  • Noor Mohd Ariff Brahin

    (Faculty of Electronics & Computer Technology & Engineering, University Technical Malaysia Melaka, Jalan Hang Tuah Jaya, Melaka, 76100, Malaysia)

  • Suraya Zainuddin

    (Faculty of Electronics & Computer Technology & Engineering, University Technical Malaysia Melaka, Jalan Hang Tuah Jaya, Melaka, 76100, Malaysia)

  • Ida Syafiza Md Isa

    (Faculty of Electronics & Computer Technology & Engineering, University Technical Malaysia Melaka, Jalan Hang Tuah Jaya, Melaka, 76100, Malaysia)

  • Maizatul Amirah Azhar

    (Faculty of Electronics & Computer Technology & Engineering, University Technical Malaysia Melaka, Jalan Hang Tuah Jaya, Melaka, 76100, Malaysia)

  • Nurul Syazwani binti Rohizat

    (Faculty of Electronics & Computer Technology & Engineering, University Technical Malaysia Melaka, Jalan Hang Tuah Jaya, Melaka, 76100, Malaysia)

  • Norezmi Jamal

    (Faculty of Engineering Technology, University Tun Hussein Onn Malaysia, Pagoh Higher Education Hub, 84600, Pagoh, Johor, Malaysia)

Abstract

This project describes the development of an AI-powered mobile application ‘Play Home’ which was designed as a teaching aid for children with autism. To enhance the learning process, the application employ machine learning (ML) techniques for image classification and object recognition. The AI models were trained using Google’s Teachable Machine platform which simplified and improved the model construction process. Meanwhile, the application ‘Play Home’ was built using MIT App Inventor which offers a low-code environment ideal for rapid development and deployment. ‘Play Home’ consists of five modules, each designed to help autistic children develop their cognitive and sensory skills. These modules improve attention span, recognition abilities, and overall participation through dynamic and engaging tasks. The integration of AI enables ‘Play Home’ to respond in real-time, making the learning experience more personalized and adaptable. The ‘Play Home’ includes a real-time database for progress monitoring, and performance metrics. This allows caregivers and educators to monitor learning outcomes and tailor content to individual students’ needs. Initial testing shows that the AI-powered application ‘Play Home’ works well, and has an appealing, instructive interface that caters to the special needs of children with autism. The use of interactive elements and responsive feedback has shown potential in making learning more enjoyable and accessible for the target group especially for autistic children. Future research will concentrate on real-world validation by working with autism centers to evaluate the educational impact and usability in real-world scenarios. The findings will guide further enhancements, ensuring the application meets the educational and developmental needs of children with autism.

Suggested Citation

  • Haslinah Mohd Nasir & Noor Mohd Ariff Brahin & Suraya Zainuddin & Ida Syafiza Md Isa & Maizatul Amirah Azhar & Nurul Syazwani binti Rohizat & Norezmi Jamal, 2025. "AI-Powered Mobile Application ‘Play Home’ for Autism Education," International Journal of Research and Innovation in Social Science, International Journal of Research and Innovation in Social Science (IJRISS), vol. 9(3s), pages 6618-6626, August.
  • Handle: RePEc:bcp:journl:v:9:y:2025:issue-3s:p:6618-6626
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