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Enhancing Phonemic Awareness and Letter-Sound Correspondence in 5-Year-Old Children through Interactive Smartboard Games: Assessing the Impact of Technology- Enhanced Phonics Instruction

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  • Justina a/p Savarinathan

    (Faculty of Education, Universiti Kebangsaan Malaysia, 43500 Bangi, Selangor, Malaysia)

  • Aidah Binti Abdul Karim

    (Center for Learning & Teaching Innovation Research, Faculty of Education, Universiti Kebangsaan Malaysia, 43500 Bangi, Selangor, Malaysia)

Abstract

A research analysis investigates how the Phonics Explorer tool succeeds as an interactive smartboard game to improve phonemic awareness and letter-sound connection in 5-year-old preschool students. The research investigates Sendayan Matrix Global School participants through both quantitative tests PAT-2, CTOPP-2, and DIBELS pre and post-intervention measures and qualitative observations made by three preschool teachers. The Phonics Explorer implements cognitive learning theories together with gamification strategies to create an interactive system that drives better student participation and education achievement. Research results indicate participants will rural areas marked progress in phonemic awareness and letter-sound skills to enable the broad adoption of technology-based phonics education in early childhood literacy curriculums. The study delivers important knowledge about gamified skill development in phonology and delivers key strategy recommendations for preschool curriculum development.

Suggested Citation

  • Justina a/p Savarinathan & Aidah Binti Abdul Karim, 2025. "Enhancing Phonemic Awareness and Letter-Sound Correspondence in 5-Year-Old Children through Interactive Smartboard Games: Assessing the Impact of Technology- Enhanced Phonics Instruction," International Journal of Research and Innovation in Social Science, International Journal of Research and Innovation in Social Science (IJRISS), vol. 9(3), pages 2600-2608, March.
  • Handle: RePEc:bcp:journl:v:9:y:2025:issue-3:p:2600-2608
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