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Game-Based Instruction as a Pedagogical Innovation in Teaching GE7: Science, Technology, and Society

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  • Rodriguez, Julius Jay N.

    (Faculty, College of Arts and Sciences, Nueva Ecija University of Science and Technology, General Tinio St., Cabanatuan City, Nueva Ecija, Philippines)

Abstract

This study investigated the effectiveness of game-based instruction in improving students’ academic achievement in Science, specifically focusing on the topic Biodiversity and the Healthy Society. The results revealed that students exposed to game-based instruction achieved significantly higher posttest scores compared to those taught using traditional methods, indicating improved comprehension, retention, and active participation in learning. Furthermore, the findings suggested that game-based instruction fosters a more engaging and student-centered learning environment, enhancing motivation and collaboration among learners. These outcomes underscore the potential of game-based learning as a pedagogical tool to address difficulties in Science education and to improve achievement in complex topics such as biodiversity. The study concludes that integrating game-based instruction into Science teaching provides meaningful learning opportunities that positively influence student achievement. It is therefore recommended that educators adopt game-based strategies as a complement to conventional approaches to enhance both engagement and academic success in Science.

Suggested Citation

  • Rodriguez, Julius Jay N., 2025. "Game-Based Instruction as a Pedagogical Innovation in Teaching GE7: Science, Technology, and Society," International Journal of Research and Innovation in Social Science, International Journal of Research and Innovation in Social Science (IJRISS), vol. 9(3s), pages 6538-6548, August.
  • Handle: RePEc:bcp:journl:v:9:y:2025:i:3s:p:6538-6548
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