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Fostering Early Science Learning Through an Interactive Desktop Game for Preschool Children

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  • Nur Hasni Nasrudin

    (Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA, Perak Branch Tapah Campus, Perak, Malaysia Green Safe Cities (GreSafe) Research Group, Department of Build Environment Studies and Technology, College of built environment, University Teknologi MARA, 32610, Perak Branch, Perak, MALAYSIA)

  • Muhammad Iman Shafari

    (Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA, Perak Branch Tapah Campus, Perak, Malaysia)

  • Samsiah Ahmad

    (Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA, Perak Branch Tapah Campus, Perak, Malaysia)

  • Anis Zafirah Azmi

    (Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA, Perak Branch Tapah Campus, Perak, Malaysia)

  • Rosida Ahmad Junid

    (Language Studies, Universiti Teknologi MARA, Perak Branch Tapah Campus, Perak, Malaysia)

Abstract

This study presents the design, development, and usability evaluation of an interactive desktop game aimed at fostering early science learning among preschool children. Recognizing the limitations of conventional teaching methods in engaging young learners, the game integrates visual storytelling, interactive tasks, and science-themed content grounded in play-based pedagogy. Developed using the Waterfall model and implemented through RPG Maker XP, the game features animated characters, voice-guided instructions, and scaffolded activities to support embodied cognition and minimize cognitive load. A usability testing session involving ten preschool children (aged 5–6) and their parents was conducted to assess the game’s effectiveness in delivering science concepts and maintaining engagement. Results revealed strong positive feedback regarding visual appeal, instructional clarity, and ease of use. Parents reported that the game successfully supported children’s ability to navigate tasks independently and reinforced learning through guided exploration. Minor suggestions were made for increased interactivity in visual elements and additional instructional support for novice users. These findings are consistent with recent literature emphasizing the role of interactivity, dual-modality instruction, and visual coherence in digital learning environments. Overall, the study affirms the game’s potential as a developmentally appropriate tool to enhance scientific curiosity and foundational understanding among preschool learners. Recommendations for future iterations include incorporating real-time animated content, guided tutorials, and personalized feedback mechanisms.

Suggested Citation

  • Nur Hasni Nasrudin & Muhammad Iman Shafari & Samsiah Ahmad & Anis Zafirah Azmi & Rosida Ahmad Junid, 2025. "Fostering Early Science Learning Through an Interactive Desktop Game for Preschool Children," International Journal of Research and Innovation in Social Science, International Journal of Research and Innovation in Social Science (IJRISS), vol. 9(3s), pages 4955-4963, July.
  • Handle: RePEc:bcp:journl:v:9:y:2025:i:3s:p:4955-4963
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