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Comprehensive Needs Analysis for Development Teaching Model Based on Gamification in Environmental Education

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  • Nor Zaitul Shahira Zakaria

    (Faculty of Human Science, Universiti Pendidikan Sultan Idris, Tanjung Malim, 35900, Malaysia)

  • Hanifah Mahat

    (Faculty of Human Science, Universiti Pendidikan Sultan Idris, Tanjung Malim, 35900, Malaysia)

Abstract

Teacher-led gamification in the teaching and learning process allows students to become more creative, critical, more engaged, and improves their current achievement and performance. Geography teachers also play an important role in teaching and learning within environmental education. This study is a needs analysis in the first phase of Design and Development Research (DDR). The purpose of this is to identify the need for the development of a gamification-based teaching model in environmental Geography education. The study was conducted qualitatively using interviews. Five informants were involved, consisting of Geography experts, including excellent Geography teachers with over 10 years of experience. The interview data was analyzed using thematic techniques, including transcription, and verbatim themes. The findings of this study show that there is a need for researchers to develop gamification-based teaching in environmental Geography education. Emphasizing gamification elements in this teaching model is seen as highly relevant to enhance the quality of teaching and learning, ensuring that students excel holistically in academics and are motivated in an increasingly sophisticated and modern teaching and learning process.

Suggested Citation

  • Nor Zaitul Shahira Zakaria & Hanifah Mahat, 2024. "Comprehensive Needs Analysis for Development Teaching Model Based on Gamification in Environmental Education," International Journal of Research and Innovation in Social Science, International Journal of Research and Innovation in Social Science (IJRISS), vol. 8(12), pages 3399-3405, December.
  • Handle: RePEc:bcp:journl:v:8:y:2024:i:12:p:3399-3405
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