IDEAS home Printed from https://ideas.repec.org/a/bcp/journl/v10y2026i2p324-337.html

Investigating the Effectiveness of Gamification for Enhancing the Engagement of Secondary School Students in Learning Science

Author

Listed:
  • Julhasri Norsalim

    (Faculty of Education, Universiti Teknologi MARA, UiTM Puncak Alam Campus, 42300 Puncak Alam, Selangor)

  • Nur Jannah Azman

    (Faculty of Applied Sciences, Universiti Teknologi MARA, Cawangan Negeri Sembilan, Kampus Kuala Pilah, 72000, Kuala Pilah, Negeri Sembilan)

Abstract

This study investigates the effectiveness of gamification in enhancing secondary school students’ interest and engagement in science learning. Gamification refers to an instructional approach that incorporates game elements, such as points, badges, and leaderboards, to enhance learners’ motivation and promote active participation. This study addresses the common issue of student disengagement in science education by examining how gamified learning strategies influence students’ involvement in the classroom. The primary objectives of the study are to examine students’ perceptions of gamification, compare engagement levels between male and female students, and analyze the relationship between the level of gamification and student engagement. A quantitative research design was employed, and data were collected through surveys administered to Form 4 science stream students at SMK Shah Alam. Descriptive and inferential statistical analyses were used to interpret the data and identify significant patterns and relationships. Preliminary findings indicate that students generally have positive perceptions of gamification, suggesting that it is a well-accepted instructional approach. The results also reveal a positive correlation between the use of gamification and student engagement, indicating that higher levels of gamified elements are associated with increased student involvement in learning activities. In addition, the findings suggest no significant differences in engagement levels between male and female students. This study has important implications for educational practices and policy development, highlighting the potential of gamification to create more interactive and engaging science learning environments. To better understand the long-term effects of gamification on student engagement and academic achievement, future studies should adopt mixed-method approaches, employ longitudinal research designs, and examine its implementation across diverse educational contexts

Suggested Citation

  • Julhasri Norsalim & Nur Jannah Azman, 2026. "Investigating the Effectiveness of Gamification for Enhancing the Engagement of Secondary School Students in Learning Science," International Journal of Research and Innovation in Social Science, International Journal of Research and Innovation in Social Science (IJRISS), vol. 10(2), pages 324-337, February.
  • Handle: RePEc:bcp:journl:v:10:y:2026:i:2:p:324-337
    as

    Download full text from publisher

    File URL: https://rsisinternational.org/journals/ijriss/uploads/vol10-iss2-pg324-337-202602_pdf.pdf
    Download Restriction: no

    File URL: https://rsisinternational.org/journals/ijriss/view/investigating-the-effectiveness-of-gamification-for-enhancing-the-engagement-of-secondary-school-students-in-learning-science/
    Download Restriction: no
    ---><---

    More about this item

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:bcp:journl:v:10:y:2026:i:2:p:324-337. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Dr. Pawan Verma (email available below). General contact details of provider: https://rsisinternational.org/journals/ijriss/ .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.