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A Trivia like Mobile Game with Autonomous Content That Uses Wikipedia Based Ontologies


  • Bogdan IANCU



The mobile devices are everywhere and the gaming industry has an important market share on this field. This paper aims to present a new approach of game which generates autonomous its content, without human intervention, by using existing facts from the semantic version of Wikipedia, called DBpedia. At the beginning a short introduction of the studied field and of the used terms and technologies is presented. There are also remembered similar approaches and different struggles from this domain. In the middle part the architecture and the logic of the system are shown. The paper ends with some conclusions and future plans.

Suggested Citation

  • Bogdan IANCU, 2015. "A Trivia like Mobile Game with Autonomous Content That Uses Wikipedia Based Ontologies," Informatica Economica, Academy of Economic Studies - Bucharest, Romania, vol. 19(1), pages 25-33.
  • Handle: RePEc:aes:infoec:v:19:y:2015:i:1:p:25-33

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    References listed on IDEAS

    1. Alan P. Kirman, 1992. "Whom or What Does the Representative Individual Represent?," Journal of Economic Perspectives, American Economic Association, vol. 6(2), pages 117-136, Spring.
    2. Hansen, Lars Peter & Sargent, Thomas J., 1980. "Formulating and estimating dynamic linear rational expectations models," Journal of Economic Dynamics and Control, Elsevier, vol. 2(1), pages 7-46, May.
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