Using strong isomorphisms to construct game strategy spaces
AbstractWhen applied to the same game, probability theory and game theory can disagree on calculated values of the Fisher information, the log likelihood function, entropy gradients, the rank and Jacobian of variable transforms, and even the dimensionality and volume of the underlying probability parameter spaces. These differences arise as probability theory employs structure preserving isomorphic mappings when constructing strategy spaces to analyze games. In contrast, game theory uses weaker mappings which change some of the properties of the underlying probability distributions within the mixed strategy space. In this paper, we explore how using strong isomorphic mappings to define game strategy spaces can alter rational outcomes in simple games, and might resolve some of the paradoxes of game theory.
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Bibliographic InfoPaper provided by University Library of Munich, Germany in its series MPRA Paper with number 40139.
Date of creation: 21 Jul 2012
Date of revision:
non-cooperative games: isomorphic probability distributions: mixed strategy spaces;
Find related papers by JEL classification:
- C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
This paper has been announced in the following NEP Reports:
- NEP-ALL-2012-07-29 (All new papers)
- NEP-GTH-2012-07-29 (Game Theory)
- NEP-HPE-2012-07-29 (History & Philosophy of Economics)
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- A. Meltzer & Peter Ordeshook & Thomas Romer, 1982. "Introduction," Public Choice, Springer, vol. 39(1), pages 1-3, January.
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