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Facing disruption: the cinema value chain in the digital age

Author

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  • Elisa Salvador

    (ESSCA - Ecole Supérieure des Sciences Commerciales d'Angers)

  • Jean-Paul Simon
  • Pierre-Jean Benghozi

    (PREG-CRG - Pole de recherche en économie et gestion - X - École polytechnique - CNRS - Centre National de la Recherche Scientifique)

Abstract

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Suggested Citation

  • Elisa Salvador & Jean-Paul Simon & Pierre-Jean Benghozi, 2019. "Facing disruption: the cinema value chain in the digital age," Post-Print hal-02300929, HAL.
  • Handle: RePEc:hal:journl:hal-02300929
    Note: View the original document on HAL open archive server: https://hal.science/hal-02300929
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    References listed on IDEAS

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    1. repec:dau:papers:123456789/11401 is not listed on IDEAS
    2. Guy Parmentier & Thierry Picq, 2016. "Managing Creative Teams in Small Ambidextrous Organizations : The Case of Videogames," Post-Print hal-02313437, HAL.
    3. Blanc, Antoine & Huault, Isabelle, 2014. "Against the digital revolution? Institutional maintenance and artefacts within the French recorded music industry," Technological Forecasting and Social Change, Elsevier, vol. 83(C), pages 10-23.
    4. Pierre-Jean Benghozi & Elisa Salvador, 2016. "How and Where the R&D Takes Place in Creative Industries? Digital Investment Strategies of the Book Publishing Sector," Post-Print hal-02078881, HAL.
    5. Antoine Blanc & Isabelle Huault, 2011. "Against the Digital Revolution?," Post-Print halshs-00685464, HAL.
    6. Anonymous, 2014. "Introduction to the Issue," Journal of Wine Economics, Cambridge University Press, vol. 9(1), pages 1-2, May.
    7. Francois Moreau & Stephanie Peltier, 2004. "Cultural Diversity in the Movie Industry: A Cross-National Study," Journal of Media Economics, Taylor & Francis Journals, vol. 17(2), pages 123-143.
    8. Pacey Foster & Stephan Manning & David Terkla, 2015. "The Rise of Hollywood East: Regional Film Offices as Intermediaries in Film and Television Production Clusters," Regional Studies, Taylor & Francis Journals, vol. 49(3), pages 433-450, March.
    9. Antoine Blanc & Isabelle Huault, 2014. "Against the digital revolution ? Institutional maintenance and artefacts within the French recorded music industry," Post-Print hal-01496388, HAL.
    10. Manuel Cartier & Sébastien Liarte, 2012. "Impact of Underlying Demand and Agglomeration of Supply on Seasonality: The Case of the Hollywood Film Industry," Post-Print hal-01380713, HAL.
    11. Vincent Mangematin & Jonathan Sapsed & Elke Schüssler, 2014. "Disassembly and reassembly on digital technology and creative industries," Grenoble Ecole de Management (Post-Print) hal-00946932, HAL.
    12. Parick Lê & David Massé & Thomas Paris, 2013. "Technological change at the heart of the creative process: Insights From the Videogame Industry," Post-Print hal-02104479, HAL.
    13. Pierre-Jean Benghozi & Elisa Salvador, 2015. "Technological competition: a path towards commoditization or differentiation? Some evidence from a comparison of e-book readers," Post-Print hal-02080207, HAL.
    14. Sarooghi, Hessamoddin & Libaers, Dirk & Burkemper, Andrew, 2015. "Examining the relationship between creativity and innovation: A meta-analysis of organizational, cultural, and environmental factors," Journal of Business Venturing, Elsevier, vol. 30(5), pages 714-731.
    15. Curien Nicolas & Moreau François, 2007. "The Convergence between Content and Access: Internalizing the Market Complementarity," Review of Network Economics, De Gruyter, vol. 6(2), pages 1-14, June.
    16. Aimilia Protogerou & Alexandra Kontolaimou & Yannis Caloghirou, 2017. "Innovation in the European creative industries: a firm-level empirical approach," Industry and Innovation, Taylor & Francis Journals, vol. 24(6), pages 587-612, August.
    17. Manuel Cartier & Sébastien Liarte, 2012. "Impact of Underlying Demand and Agglomeration of Supply on Seasonality: the Case of the Hollywood Film Industry," Post-Print hal-01490655, HAL.
    18. Thomas Paris & Lê Patrick & Massé David, 2013. " Technological Change at the Heart of the Creative Process: Insights From the Videogame Industry ," Post-Print halshs-00921155, HAL.
    19. Guy Parmentier & Thierry Picq, 2016. "Managing Creative Teams in Small Ambidextrous Organizations: The Case of Videogames," Post-Print hal-02014185, HAL.
    20. Pierre-Jean Benghozi & Elisa Salvador, 2014. "Are traditional industrial partnerships so strategic for research spin-off development? Some evidence from the Italian case," Entrepreneurship & Regional Development, Taylor & Francis Journals, vol. 26(1-2), pages 47-79, April.
    21. Anonymous, 2014. "Introduction to the Issue," Journal of Wine Economics, Cambridge University Press, vol. 9(2), pages 109-110, August.
    22. repec:dau:papers:123456789/8356 is not listed on IDEAS
    23. Michel Ghertman & Allègre L. Hadida, 2005. "Institutional Assets and Competitive Advantages of French over U.S. Cinema, 1895-1914," International Studies of Management & Organization, Taylor & Francis Journals, vol. 35(3), pages 50-81, January.
    24. Jean-Paul Simon & Pierre-Jean Benghozi & Elisa Salvador, 2015. "The new middlemen of the digital age: the case of cinema," Post-Print hal-02522184, HAL.
    25. Guy Parmentier & Thierry Picq, 2016. "Managing Creative Teams in Small Ambidextrous Organizations : The Case of Videogames," Post-Print hal-02012294, HAL.
    26. Silver, Jon & McDonnell, John, 2007. "Are movie theaters doomed? Do exhibitors see the big picture as theaters lose their competitive advantage?," Business Horizons, Elsevier, vol. 50(6), pages 491-501.
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    Cited by:

    1. Elena Borin & Fabio Donato, 2023. "Financial Sustainability of Digitizing Cultural Heritage: The International Platform Europeana," JRFM, MDPI, vol. 16(10), pages 1-17, September.
    2. Jian Kim & Eunhye Kim & Aeryung Hong, 2021. "OTT Streaming Distribution Strategies for Dance Performances in the Post-COVID-19 Age: A Modified Importance-Performance Analysis," IJERPH, MDPI, vol. 19(1), pages 1-11, December.

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