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The control of game form recognition in experiments: understanding dominant strategy failures in a simple two person “guessing” game

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  • Eileen Chou
  • Margaret McConnell
  • Rosemarie Nagel
  • Charles Plott

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Abstract

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File URL: http://hdl.handle.net/10.1007/s10683-008-9206-4
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Bibliographic Info

Article provided by Springer in its journal Experimental Economics.

Volume (Year): 12 (2009)
Issue (Month): 2 (June)
Pages: 159-179

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Handle: RePEc:kap:expeco:v:12:y:2009:i:2:p:159-179

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Web page: http://www.springerlink.com/link.asp?id=102888

Related research

Keywords: Experiments; Games; Methodology; Instructions;

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References

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  1. Ho, Teck Hua & Weigelt, Keith & Camerer, Colin, 1996. "Iterated Dominance and Iterated Best-Response in Experimental P-Beauty Contests," Working Papers, California Institute of Technology, Division of the Humanities and Social Sciences 974, California Institute of Technology, Division of the Humanities and Social Sciences.
  2. David Cooper & John H. Kagel, 2003. "Lessons Learned: Generalizing Learning Across Games," American Economic Review, American Economic Association, vol. 93(2), pages 202-207, May.
  3. Grosskopf, Brit & Nagel, Rosemarie, 2008. "The two-person beauty contest," Games and Economic Behavior, Elsevier, vol. 62(1), pages 93-99, January.
  4. Asheim, Geir B., 2002. "On the epistemic foundation for backward induction," Mathematical Social Sciences, Elsevier, Elsevier, vol. 44(2), pages 121-144, November.
  5. Plott, Charles R., . "Industrial Organization Theory and Experimental Economics," Working Papers, California Institute of Technology, Division of the Humanities and Social Sciences 405, California Institute of Technology, Division of the Humanities and Social Sciences.
  6. Stahl, Dale O., 1996. "Boundedly Rational Rule Learning in a Guessing Game," Games and Economic Behavior, Elsevier, vol. 16(2), pages 303-330, October.
  7. Weber, Roberto A., 2003. "'Learning' with no feedback in a competitive guessing game," Games and Economic Behavior, Elsevier, vol. 44(1), pages 134-144, July.
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Citations

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Cited by:
  1. Lawrence C.Y Choo & Todd R. Kaplan, 2014. "Explaining Behavior in the "11-20” Game," Discussion Papers 1401, Exeter University, Department of Economics.
  2. Eric Guerci & Nobuyuki Hanaki & Naoki Watanabe & Gabriele Esposito & Xiaoyan Lu, 2011. "A Note on a Weighted Voting Experiment: Human Mistakes in Cooperative Games," Working Papers halshs-00645867, HAL.
  3. Fosgaard, Toke & Hansen , Lars Gårn & Wengström, Erik, 2013. "Understanding the Nature of Cooperation Variability," Working Papers 2013:6, Lund University, Department of Economics.
  4. Florian Artinger & Filippos Exadaktylos & Hannes Koppel & Lauri Sääksvuori, 2010. "Applying Quadratic Scoring Rule transparently in multiple choice settings: A note," Jena Economic Research Papers 2010-021, Friedrich-Schiller-University Jena, Max-Planck-Institute of Economics.
  5. Nicolas Jacquemet & Adam Zylbersztejn, 2014. "What drives failure to maximize payoffs in the lab? A test of the inequality aversion hypothesis," Université Paris1 Panthéon-Sorbonne (Post-Print and Working Papers) halshs-01026080, HAL.
  6. Cardella, Eric, 2012. "Learning to make better strategic decisions," Journal of Economic Behavior & Organization, Elsevier, vol. 84(1), pages 382-392.
  7. Daniel Zizzo, 2010. "Experimenter demand effects in economic experiments," Experimental Economics, Springer, Springer, vol. 13(1), pages 75-98, March.
  8. Toke Reinholt Fosgaard & Lars Gårn Hansen & Erik Wengström, 2011. "Framing and Misperceptions in a Public Good Experiment," IFRO Working Paper 2011/11, University of Copenhagen, Department of Food and Resource Economics, revised Oct 2012.
  9. Mazzocco, Ketti & Cherubini, Anna Maria & Cherubini, Paolo, 2013. "On the short horizon of spontaneous iterative reasoning in logical puzzles and games," Organizational Behavior and Human Decision Processes, Elsevier, Elsevier, vol. 121(1), pages 24-40.
  10. Burnham, Terence C. & Cesarini, David & Johannesson, Magnus & Lichtenstein, Paul & Wallace, Björn, 2009. "Higher cognitive ability is associated with lower entries in a p-beauty contest," Journal of Economic Behavior & Organization, Elsevier, vol. 72(1), pages 171-175, October.
  11. Kim Kaivanto & Eike B. Kroll & Michael Zabinski, 2014. "Bias-Trigger Manipulation and Task-Form Understanding in Monty Hall," Economics Bulletin, AccessEcon, vol. 34(1), pages 89-98.
  12. Fehr, Dietmar & Huck, Steffen, 2013. "Who knows It is a game? On rule understanding, strategic awareness and cognitive ability," Discussion Papers, Research Unit: Economics of Change SP II 2013-306, Social Science Research Center Berlin (WZB).
  13. Michael Kirchler & Juergen Huber & Thomas Stoeckl, 2011. "Thar she bursts - Reducing confusion reduces bubbles," Working Papers 2011-08, Faculty of Economics and Statistics, University of Innsbruck.
  14. Michèle Belot & Raymond Duch & Luis Miller, 2010. "Who should be called to the lab? A comprehensive comparison of students and non-students in classic experimental games," Discussion Papers, University of Oxford, Nuffield College 2010001, University of Oxford, Nuffield College.

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