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Mobile Game Advertising Recall in Pre- and Post-Game Experience

Author

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  • Jari Salo

    (Oulu Business School, University of Oulu)

Abstract

The mobile channel is a prominent way to reach an ever-increasing number of customers, and games designed for mobile devices are the most prominent form of mobile entertainment. This research examines players’ attitudes, advertising recall and service quality in a pre- and post-game advertising context by extending and modifying Tsang, Ho, and Liang (2004) research framework to a new mobile service context. A real-life test followed by focus group discussions are used to evaluate players’ attitudes, explicit memory and experiences while they use the mobile game service. Additionally, six managers of mobile marketing companies were interviewed to increase managerial relevance. The results revealed that the attitudes toward pre- and post-game advertising are not only dependent upon message content and user demographics, as in text message advertising, but also the quality of the game service itself. An explicit memory test indicated that players can recall advertisement but struggle to memorize specific brands advertised. The research concludes by indicating future research avenues.

Suggested Citation

  • Jari Salo, 2015. "Mobile Game Advertising Recall in Pre- and Post-Game Experience," International Conference on Marketing and Business Development Journal, The Bucharest University of Economic Studies, vol. 1(1), pages 261-273, July.
  • Handle: RePEc:aes:icmbdj:v:1:y:2015:i:1:p:261-273
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    References listed on IDEAS

    as
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    3. Russell, Cristel Antonia, 2002. "Investigating the Effectiveness of Product Placements in Television Shows: The Role of Modality and Plot Connection Congruence on Brand Memory and Attitude," Journal of Consumer Research, Journal of Consumer Research Inc., vol. 29(3), pages 306-318, December.
    4. Shankar, Venkatesh & Balasubramanian, Sridhar, 2009. "Mobile Marketing: A Synthesis and Prognosis," Journal of Interactive Marketing, Elsevier, vol. 23(2), pages 118-129.
    5. Kaplan, Andreas M. & Haenlein, Michael, 2010. "Users of the world, unite! The challenges and opportunities of Social Media," Business Horizons, Elsevier, vol. 53(1), pages 59-68, January.
    6. Mika Westerlund & Risto Rajala & Tuure Tuunanen & Jari Salo, 2009. "The Influence of Content and Trust on Consumers' Intention to Accept Mobile Advertisements," International Journal of E-Services and Mobile Applications (IJESMA), IGI Global, vol. 1(4), pages 1-15, October.
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    Full references (including those not matched with items on IDEAS)

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    More about this item

    Keywords

    Mobile game advertising; pre- and post-game advertisements; advertising recall; service quality; explicit memory.;
    All these keywords.

    JEL classification:

    • M00 - Business Administration and Business Economics; Marketing; Accounting; Personnel Economics - - General - - - General
    • M31 - Business Administration and Business Economics; Marketing; Accounting; Personnel Economics - - Marketing and Advertising - - - Marketing
    • M37 - Business Administration and Business Economics; Marketing; Accounting; Personnel Economics - - Marketing and Advertising - - - Advertising
    • M39 - Business Administration and Business Economics; Marketing; Accounting; Personnel Economics - - Marketing and Advertising - - - Other
    • L86 - Industrial Organization - - Industry Studies: Services - - - Information and Internet Services; Computer Software
    • L82 - Industrial Organization - - Industry Studies: Services - - - Entertainment; Media

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