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Rupture et pérennité des business models de l’industrie des jeux vidéo

Author

Listed:
  • Samy Guesmi

    (GREDEG - Groupe de Recherche en Droit, Economie et Gestion - UNS - Université Nice Sophia Antipolis (1965 - 2019) - CNRS - Centre National de la Recherche Scientifique - UniCA - Université Côte d'Azur)

  • Lemoine Laurence

    (IDRAC Business school Lyon - Institut pour le Développement et la Recherche d'Action Commerciale - Université de Lyon)

Abstract

Cet article a pour objectif de fournir une vue d'ensemble des modèles d'affaires existants et émergents au sein de l'industrie vidéo ludique. À travers l'analyse d'une série d'innovations de services et technologiques au sein du secteur et dans des industries adjacentes, nous proposons d'expliquer le paradoxe de cette industrie en croissance alors qu'elle a été rythmée par des crises tout au long de son existence. Deux ensembles coexistent : les acteurs installés et les nouveaux entrants. Les premiers tentent d'adapter leurs modèles d'affaires existants, pour mieux répondre aux récentes innovations et les seconds innovent en termes de modèles d'affaires.

Suggested Citation

  • Samy Guesmi & Lemoine Laurence, 2016. "Rupture et pérennité des business models de l’industrie des jeux vidéo," Post-Print halshs-01636349, HAL.
  • Handle: RePEc:hal:journl:halshs-01636349
    as

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