Author
Listed:
- Julian Alvarez
(Ludoscience - Ludoscience : Studying Video Games, INSPE LHdF - Institut national supérieur du professorat et de l'éducation - Académie de Lille - Hauts-de-France - Université de Lille, IRIT - Institut de recherche en informatique de Toulouse - UT Capitole - Université Toulouse Capitole - Comue de Toulouse - Communauté d'universités et établissements de Toulouse - UT2J - Université Toulouse - Jean Jaurès - Comue de Toulouse - Communauté d'universités et établissements de Toulouse - CNRS - Centre National de la Recherche Scientifique - Toulouse INP - Institut National Polytechnique (Toulouse) - Comue de Toulouse - Communauté d'universités et établissements de Toulouse - EPE UT - Université de Toulouse - Comue de Toulouse - Communauté d'universités et établissements de Toulouse - TMBI - Toulouse Mind & Brain Institut - UT2J - Université Toulouse - Jean Jaurès - Comue de Toulouse - Communauté d'universités et établissements de Toulouse - EPE UT - Université de Toulouse - Comue de Toulouse - Communauté d'universités et établissements de Toulouse, LARA-SEPPIA - Laboratoire de Recherche en Audiovisuel - Savoirs, Praxis et Poïétiques en Art - UT2J - Université Toulouse - Jean Jaurès - Comue de Toulouse - Communauté d'universités et établissements de Toulouse)
- Christian Gautellier
(Ceméa - Ceméa – Centre d'entrainement aux méthodes d'éducation active [réseau associatif])
- Olivier Rampnoux
(CEREGE [Poitiers] - Centre de recherche en gestion [UR 13564] - UP - Université de Poitiers = University of Poitiers, UP - Université de Poitiers = University of Poitiers)
Abstract
When it comes to the issues surrounding digital objects in the world of young people, our usual bias, our reflex, is first and foremost to take an approach that is often exclusive to the educator, and not without reason. The interest of this article, based on the example of serious games, is to situate these issues from the viewpoints of both the marketing designer of "products to be consumed" and the educator designing "situations to be educated". In the process, each borrows the tools of the other. Today, it's a question of reinforcing situations in which the two viewpoints intersect, by adopting the other's point of view and adapting the other's to his or her point of view, which is essential if we are to make progress on shared educational issues and give concrete meaning to the notion of co-responsibility. To develop in the apprentice consumer, if not a cultural reflex in the face of addictive temptations, a critical attitude in the face of omnipresent and intrusive marketing communication strategies.
Suggested Citation
Julian Alvarez & Christian Gautellier & Olivier Rampnoux, 2008.
"Serious games or how video games are diverted [Serious games ou comment sont détournés les jeux vidéo],"
Post-Print
hal-05505915, HAL.
Handle:
RePEc:hal:journl:hal-05505915
Note: View the original document on HAL open archive server: https://hal.science/hal-05505915v1
Download full text from publisher
Corrections
All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:hal:journl:hal-05505915. See general information about how to correct material in RePEc.
If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.
We have no bibliographic references for this item. You can help adding them by using this form .
If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: CCSD (email available below). General contact details of provider: https://hal.archives-ouvertes.fr/ .
Please note that corrections may take a couple of weeks to filter through
the various RePEc services.