Author
Listed:
- Pierre Quesson
(Mines Paris - PSL (École nationale supérieure des mines de Paris) - PSL - Université Paris Sciences et Lettres, CGS i3 - Centre de Gestion Scientifique i3 - Mines Paris - PSL (École nationale supérieure des mines de Paris) - PSL - Université Paris Sciences et Lettres - I3 - Institut interdisciplinaire de l’innovation - CNRS - Centre National de la Recherche Scientifique, I3 - Institut interdisciplinaire de l’innovation - CNRS - Centre National de la Recherche Scientifique, PSL - Université Paris Sciences et Lettres)
- Cédric Dalmasso
(CGS i3 - Centre de Gestion Scientifique i3 - Mines Paris - PSL (École nationale supérieure des mines de Paris) - PSL - Université Paris Sciences et Lettres - I3 - Institut interdisciplinaire de l’innovation - CNRS - Centre National de la Recherche Scientifique)
Abstract
Immersive virtual reality has gained a renewed popularity in the last decade, following the commercialization of HMDs and the surge in computing power. Allowing the creation of customized virtual worlds and both cognitive and emotional investment in these worlds for its users, immersive virtual reality has been used in education in training across several areas, mostly in the industrial sector and for procedural and technical knowledge. Research on training soft skills with this technology remains scarcer, and often does not question the adaptation of training processes by organizational members to integrate this technology. In this paper, we seek to fill this gap by presenting an intervention research with several partners aiming to create and test a customized learning environment for front-desk agents' training in a French public service organization. We underline how such a collaboration helps creating a customized virtual environment in which professional front-desk agents feel natural, and a virtual training scenario that adequately simulates real-life work situations, allowing professionals to appropriate the technology for their training. Then, we highlight how this technology enables professionals with different positions in the organization to share a same work experience, enabling them to collectively discuss the co-evolution of the technology and their training process.
Suggested Citation
Pierre Quesson & Cédric Dalmasso, 2025.
"Immersive virtual reality for soft-skills training of front-desk agents: Collective creation and appropriation of a virtual learning environment,"
Post-Print
hal-05249547, HAL.
Handle:
RePEc:hal:journl:hal-05249547
Note: View the original document on HAL open archive server: https://minesparis-psl.hal.science/hal-05249547v1
Download full text from publisher
Corrections
All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:hal:journl:hal-05249547. See general information about how to correct material in RePEc.
If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.
We have no bibliographic references for this item. You can help adding them by using this form .
If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: CCSD (email available below). General contact details of provider: https://hal.archives-ouvertes.fr/ .
Please note that corrections may take a couple of weeks to filter through
the various RePEc services.