IDEAS home Printed from https://ideas.repec.org/p/hal/journl/hal-04996022.html
   My bibliography  Save this paper

Creativini: An Augmented Reality Card Game To Promote The Learning Of The Reasoning Process Of A Technical Management Route For Making Wine

Author

Listed:
  • Olivier Geffroy

    (INP - PURPAN - Ecole d'Ingénieurs de Purpan - Toulouse INP - Institut National Polytechnique (Toulouse) - UT - Université de Toulouse)

  • Audrenne Canal
  • Sandrine Jonckeau
  • Martin Plat
  • Michael Mourez

    (INP - PURPAN - Ecole d'Ingénieurs de Purpan - Toulouse INP - Institut National Polytechnique (Toulouse) - UT - Université de Toulouse)

  • Guillaume Lavalade

    (INP - PURPAN - Ecole d'Ingénieurs de Purpan - Toulouse INP - Institut National Polytechnique (Toulouse) - UT - Université de Toulouse)

  • Didier Kleiber

    (INP - PURPAN - Ecole d'Ingénieurs de Purpan - Toulouse INP - Institut National Polytechnique (Toulouse) - UT - Université de Toulouse)

Abstract

Context and purpose of the study -Nowadays, the entire viticultural and enological process is wisely thought out according to the style of wine to be produced and the local climatic conditions. Acquiring the approach of a technical management route specific for wine production remains a complex learning process for students. To enhance such learning, The Ecole d'Ingénieurs de PURPAN (PURPAN), an engineering school located in Toulouse southwest France, has recently developed Creativini, a collaborative card game in English made of 150 cards spread into 14 batches. Students in groups of 3 to 6 must design a technical production route, from plant material to bottling. The game is played in ascending order of batch number with the three first batches (wine style, climate and production system) and the last one (hazard) being drawn. Based on previous research, augmented reality (AR) contents were included in the game to promote the commitment, the motivation of students in this learning, and to favor the anchoring of knowledge by offering a strong experience. The objective of this work was to investigate the added value brought by AR.

Suggested Citation

  • Olivier Geffroy & Audrenne Canal & Sandrine Jonckeau & Martin Plat & Michael Mourez & Guillaume Lavalade & Didier Kleiber, 2023. "Creativini: An Augmented Reality Card Game To Promote The Learning Of The Reasoning Process Of A Technical Management Route For Making Wine," Post-Print hal-04996022, HAL.
  • Handle: RePEc:hal:journl:hal-04996022
    Note: View the original document on HAL open archive server: https://ut3-toulouseinp.hal.science/hal-04996022v1
    as

    Download full text from publisher

    File URL: https://ut3-toulouseinp.hal.science/hal-04996022v1/document
    Download Restriction: no
    ---><---

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:hal:journl:hal-04996022. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: CCSD (email available below). General contact details of provider: https://hal.archives-ouvertes.fr/ .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.