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Play and work: the GAMER model
[Jeux et travail : modèle GAMER]

Author

Listed:
  • Julian Alvarez

    (GERIICO - Groupe d'Études et de Recherche Interdisciplinaire en Information et COmmunication - ULR 4073 - Université de Lille, CRIStAL - Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 - Centrale Lille - Université de Lille - CNRS - Centre National de la Recherche Scientifique, Ludoscience - Ludoscience : Studying Video Games, Immersive factory [France], INSPE LHdF - Institut national supérieur du professorat et de l'éducation - Académie de Lille - Hauts-de-France - Université de Lille)

Abstract

This conference explores the motivations and implications of introducing play into the workplace, based on an analytical model structured around two dimensions: the actors involved (supervisor or subordinate) and the legality of the game's introduction (licit or illicit). This framework allows for the examination of four distinct combinations, ranging from productivity improvement to the regulation of professional tensions. The article challenges the idea of play as a mere supportive tool, instead positioning it as a diagnostic lever for professional relationships. By crossing two axes – productivity improvement/regulation and governance/resilience – the study introduces the G.A.M.E.R. model, which facilitates the analysis of the respective positions of the supervisor and the subordinate. This model enables the interpretation of relational dynamics and helps develop tailored strategies to resolve tensions or optimize collaboration.

Suggested Citation

  • Julian Alvarez, 2025. "Play and work: the GAMER model [Jeux et travail : modèle GAMER]," Post-Print hal-04941360, HAL.
  • Handle: RePEc:hal:journl:hal-04941360
    as

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