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How much does gamification cost? How much does it bring in?
[La gamification combien ça coûte ? Combien ça rapporte ?]

Author

Listed:
  • Julian Alvarez

    (GERIICO - Groupe d'Études et de Recherche Interdisciplinaire en Information et COmmunication - ULR 4073 - Université de Lille, CRIStAL - Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 - Centrale Lille - Université de Lille - CNRS - Centre National de la Recherche Scientifique, Ludoscience - Ludoscience : Studying Video Games, Immersive factory [France], INSPE LHdF - Institut national supérieur du professorat et de l'éducation - Académie de Lille - Hauts-de-France - Université de Lille)

  • Laurent Auneau
  • Sam Damani
  • Clément Muletier

Abstract

Round table discussion with representatives from development studios, consultants and researchers. Each participant shared his or her approach to answering questions about the costs, returns on investment and success factors associated with gamification.

Suggested Citation

  • Julian Alvarez & Laurent Auneau & Sam Damani & Clément Muletier, 2016. "How much does gamification cost? How much does it bring in? [La gamification combien ça coûte ? Combien ça rapporte ?]," Post-Print hal-04861995, HAL.
  • Handle: RePEc:hal:journl:hal-04861995
    as

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