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Presentation of an ecosystem dedicated to the development of serious games
[Présentation d'un écosystème dédié au développement du serious game]

Author

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  • Julian Alvarez

    (GERIICO - Groupe d'Études et de Recherche Interdisciplinaire en Information et COmmunication - ULR 4073 - Université de Lille, CRIStAL - Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 - Centrale Lille - Université de Lille - CNRS - Centre National de la Recherche Scientifique, Ludoscience - Ludoscience : Studying Video Games, Immersive factory [France], INSPE LHdF - Institut national supérieur du professorat et de l'éducation - Académie de Lille - Hauts-de-France - Université de Lille)

Abstract

As part of the Serious Game research group of the Labex Industries Culturelles et Création Artistique (ICCA), this study day aims to present and discuss theoretical and methodological approaches, looking at both the industrial sector, design engineering, the practices of these devices and their analysis. Its main objective is to discuss the evolution of this sector: socio-economic issues (mapping of players & market structuring), creation of new pedagogical forms, problems linked to the implementation of surveys and analysis methods. These three themes raise the question of the relationship between social representations of play and learning, and market logics.

Suggested Citation

  • Julian Alvarez, 2012. "Presentation of an ecosystem dedicated to the development of serious games [Présentation d'un écosystème dédié au développement du serious game]," Post-Print hal-04853951, HAL.
  • Handle: RePEc:hal:journl:hal-04853951
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