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Video games: from a technical to a cultural industry
[Jeux vidéo : d’une industrie technique à une industrie culturelle]

Author

Listed:
  • Pierre-Jean Benghozi

    (i3-CRG - Centre de recherche en gestion i3 - X - École polytechnique - Université Paris-Saclay - I3 - Institut interdisciplinaire de l’innovation - CNRS - Centre National de la Recherche Scientifique, UNIGE - Université de Genève = University of Geneva)

  • Philippe Chantepie

    (Ministère de la Culture et de la Communication)

Abstract

The video game industry is the latest addition to cultural industries and is digital from the outset. If it has been built on the traditional principles of the cultural industries, it differs from them in many essential ways. In this respect, the video game industry is a pioneer in general trends that now affect the entire content field. However, the video game business has not been spared by digital changes. They have led the industry to significant changes in its business models and ecosystem.

Suggested Citation

  • Pierre-Jean Benghozi & Philippe Chantepie, 2022. "Video games: from a technical to a cultural industry [Jeux vidéo : d’une industrie technique à une industrie culturelle]," Post-Print hal-03889395, HAL.
  • Handle: RePEc:hal:journl:hal-03889395
    Note: View the original document on HAL open archive server: https://hal.science/hal-03889395
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