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The application of the regulations on contracts for the supply of digital content and services to video games: The Cyberpunk 2077 case
[L’application de la réglementation des contrats de fourniture de contenus et services numériques aux jeux vidéo : le cas Cyberpunk 2077]

Author

Listed:
  • Geoffray Brunaux

    (URCA - Université de Reims Champagne-Ardenne)

Abstract

This study includes an analysis of the very recent European regulation relating to contracts for the supply of digital contents and services. This aims to strike a balance between the interests of consumers and that of professionals, which is particularly evident in the video game industry. This balance is sought through the need to provide and maintain a service that meets consumers' expectations, requiring professionals to implement appropriate solutions in the event of a lack of conformity. Maintening digital contents or services leads correlatively to the admission of corrective updates by users, thus integrating their accountability.

Suggested Citation

  • Geoffray Brunaux, 2021. "The application of the regulations on contracts for the supply of digital content and services to video games: The Cyberpunk 2077 case [L’application de la réglementation des contrats de fourniture," Post-Print hal-03633678, HAL.
  • Handle: RePEc:hal:journl:hal-03633678
    DOI: 10.34699/rido.2021.1
    Note: View the original document on HAL open archive server: https://normandie-univ.hal.science/hal-03633678
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    Keywords

    Numérique; Jeu vidéo; Conformité; Mise à jour; Consommateur;
    All these keywords.

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