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Toolkit‐Based Modelling and Serious Play as Means to Foster Creativity in Innovation Processes

Author

Listed:
  • Klaus-Peter Schulz

    (ICN Business School, CEREFIGE - Centre Européen de Recherche en Economie Financière et Gestion des Entreprises - UL - Université de Lorraine)

  • Silke Geithner

    (TU Dresden - Technische Universität Dresden = Dresden University of Technology)

  • Christian Woelfel

    (TU Dresden - Technische Universität Dresden = Dresden University of Technology)

  • Jens Krzywinski

    (TU Dresden - Technische Universität Dresden = Dresden University of Technology)

Abstract

In this article we describe and discuss means that foster the emergence of innovation through representational methods which interrelate manual modeling with playfulness. Based on the observation that demands to innovation processes have changed significantly in recent years due to changed collaboration forms, like co-configuration or open innovation, we look for a methodological approach able to deal with such collaboration forms. We describe and discuss a methodological approach on how innovation processes in heterogeneous – interdisciplinary, cross-functional and interorganizational – groups can be kicked off to bring about collectively shared understanding, as well as the ability to develop creative ideas. The approach relies on a playful modeling methodology, which is based on the hands-on creation of visualizations and physical models in connection with their verbal explanation and narration. With reference to two case studies we report and discuss experiences of applying the methodology.

Suggested Citation

  • Klaus-Peter Schulz & Silke Geithner & Christian Woelfel & Jens Krzywinski, 2015. "Toolkit‐Based Modelling and Serious Play as Means to Foster Creativity in Innovation Processes," Post-Print hal-01507975, HAL.
  • Handle: RePEc:hal:journl:hal-01507975
    DOI: 10.1111/caim.12113
    as

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    Citations

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    Cited by:

    1. Alexander Brem & Rogelio Puente-Díaz & Marine Agogué, 2017. "Creativity and Innovation: State of the Art and Future Perspectives for Research," World Scientific Book Chapters, in: Alexander Brem & Rogelio Puente-Diaz & Marine Agogué (ed.), The Role of Creativity in the Management of Innovation State of the Art and Future Research Outlook, chapter 1, pages 1-12, World Scientific Publishing Co. Pte. Ltd..
    2. Bruce A Lankford & Joanne Craven, 2020. "Rapid Games Designing; Constructing a Dynamic Metaphor to Explore Complex Systems and Abstract Concepts," Sustainability, MDPI, vol. 12(17), pages 1-30, September.

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