IDEAS home Printed from https://ideas.repec.org/p/hal/journl/hal-00784724.html
   My bibliography  Save this paper

État de l'art du jeu vidéo : histoire et usages

Author

Listed:
  • Antoine Chollet

    (Systèmes d'information - MRM - Montpellier Research in Management - UM1 - Université Montpellier 1 - UPVM - Université Paul-Valéry - Montpellier 3 - UM2 - Université Montpellier 2 - Sciences et Techniques - UPVD - Université de Perpignan Via Domitia - Groupe Sup de Co Montpellier (GSCM) - Montpellier Business School)

  • Isabelle Bourdon

    (Systèmes d'information - MRM - Montpellier Research in Management - UM1 - Université Montpellier 1 - UPVM - Université Paul-Valéry - Montpellier 3 - UM2 - Université Montpellier 2 - Sciences et Techniques - UPVD - Université de Perpignan Via Domitia - Groupe Sup de Co Montpellier (GSCM) - Montpellier Business School)

  • Florence Rodhain

    (Systèmes d'information - MRM - Montpellier Research in Management - UM1 - Université Montpellier 1 - UPVM - Université Paul-Valéry - Montpellier 3 - UM2 - Université Montpellier 2 - Sciences et Techniques - UPVD - Université de Perpignan Via Domitia - Groupe Sup de Co Montpellier (GSCM) - Montpellier Business School)

Abstract

According to the french government, the video game industry has now reached a turnover of 3 billion euros (or 10% of the turnover of the french cultural industry), making it the second European country. This market could reach 3.8 billion by 2014, that is a 27% increase in 3 years. Video game was since always an entertaining technology, not requiring the player a significant interaction or intellectual investment result. Today, video games require more and more players to interact with it in various forms of intellectual or physical (tactil mysteries games, motion capture via the game console). Moreover, virtual communities gather every day on discussions forums, or inside the video game to share and to maintain the product via any suggestions, problems and ideas, like Open Source solutions available on the Internet. Changes in the field of videogame creation that we track in communicating a historical perspective in us focusing in particular to changing uses, leading to changes in corporate behavior and the general public. Therefore, considering video games as a tool, we will show what changes of mentalities and uses throughout history of the video game.

Suggested Citation

  • Antoine Chollet & Isabelle Bourdon & Florence Rodhain, 2012. "État de l'art du jeu vidéo : histoire et usages," Post-Print hal-00784724, HAL.
  • Handle: RePEc:hal:journl:hal-00784724
    Note: View the original document on HAL open archive server: https://hal.science/hal-00784724
    as

    Download full text from publisher

    File URL: https://hal.science/hal-00784724/document
    Download Restriction: no
    ---><---

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:hal:journl:hal-00784724. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: CCSD (email available below). General contact details of provider: https://hal.archives-ouvertes.fr/ .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.