Production Games, Core Solutions, and Uncertainty
A special class of cooperative transferable-utility games where each agent faces an optimization problem constrained by resources that can be pooled among coalition members, so-called production games, are here extended and applied in novel ways. First, I relax linearity requirements; second, I look at two-stage versions; third, unecrtainty is introduced via random events not known ex ante.
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|Date of creation:||1998|
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