Repeated games with complete information
0. SummaryThe theory of repeated games is concerned with the analysis of behavior in long-term interactions as opposed to one-shot situations; in this framework new objects occur in the form of threats, cooperative plans, signals, etc. that are deeply related to "real life" phenomena like altruism, reputation or cooperation. More precisely, repeated games with complete information, also called supergames, describe situations where a play corresponds to a sequence of plays of the same stage game and where the payoffs are some long-run average of the stage payoffs. Note that unlike general repeated games [see, for example, Mertens, Sorin and Zamir (1992)] the stage game is the same (the state is constant; compare with stochastic games; see the chapter on 'stochastic games' in a forthcoming volume of this Handbook) and known to the players (the state is certain; compare with games of incomplete information, Chapters 5 and 6 in this Handbook).
(This abstract was borrowed from another version of this item.)
To our knowledge, this item is not available for
download. To find whether it is available, there are three
1. Check below under "Related research" whether another version of this item is available online.
2. Check on the provider's web page whether it is in fact available.
3. Perform a search for a similarly titled item that would be available.
|Date of creation:||01 Jan 1988|
|Date of revision:|
|Contact details of provider:|| Postal: |
Fax: +32 10474304
Web page: http://www.uclouvain.be/coreEmail:
More information through EDIRC
When requesting a correction, please mention this item's handle: RePEc:cor:louvco:1988022. See general information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Alain GILLIS)
If references are entirely missing, you can add them using this form.