IDEAS home Printed from https://ideas.repec.org/p/amz/wpaper/2026-13.html

Fun and change: video game edutainment promotes pro environmental behaviour

Author

Listed:
  • Fang, Ximeng
  • Innocenti, Stefania
  • Vogt, Sonja

    (Faculty of Business and Economics, University of Lausanne)

Abstract

Scalable behavioural interventions often struggle to engage the cognitive and psychological mechanisms that underlie durable changes in preferences and habits. This study provides a proof of concept for an underexplored intervention format: edutainment through video games. Partnering with a large video game company, we develop a game that embeds educational content on sustainable food consumption into an entertaining storyline. In a pre-registered field experiment (N = 4,034 UK adults), participants are randomly assigned to play either one of three treatment versions of the game or a control version without environmental content. Real-world food choice behaviour is measured through incentivised online supermarket tasks. Relative to the control group, treated participants select grocery baskets with 20% lower environmental impact immediately after gameplay, an effect that remains at 8–10% in a follow-up 2–3 weeks later. Behavioural change results from a combination of knowledge gains, short-term salience and preference change. Strikingly, effects were particularly persistent among subjects with low baseline sustainability. Further evidence suggests that the intervention was effective partly because it provided an enjoyable experience and affected a rich set of beliefs and attitudes, including personal norms, efficacy, and perceived social norms.

Suggested Citation

  • Fang, Ximeng & Innocenti, Stefania & Vogt, Sonja, 2026. "Fun and change: video game edutainment promotes pro environmental behaviour," INET Oxford Working Papers 2026-13, Institute for New Economic Thinking at the Oxford Martin School, University of Oxford.
  • Handle: RePEc:amz:wpaper:2026-13
    as

    Download full text from publisher

    File URL: https://oms-inet.files.svdcdn.com/production/files/Fun_And_Change_Video_Game_Edutainment_Promotes_Pro_Environmental_Behaviour_WP_May_26.pdf?dm=1778148061
    Download Restriction: no
    ---><---

    More about this item

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:amz:wpaper:2026-13. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: INET Oxford admin team (email available below). General contact details of provider: https://edirc.repec.org/data/inoxfuk.html .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.