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Communities of Innovation at the Ubisoft Montréal’s Studio

In: COMMUNITIES OF INNOVATION How Organizations Harness Collective Creativity and Build Resilience

Author

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  • Patrick Cohendet
  • Laurent Simon

Abstract

With over 2,000 employees, Ubisoft Montreal’s studio is the largest video game development office in the world. Established in 1997 by the French-owned multinational group Ubisoft (one of the world’s leading video game developers and publishers), the studio quickly became a creative flagship. It successfully launched many blockbuster games (over 5 million units sold), which became powerful brands for series development on consoles and other platforms (e.g. Prince of Persia, Rainbow Six, Splinter Cell, Assassin’s Creed and Far Cry), and developed franchised games with strong consumer impact (e.g. Peter Jackson’s King Kong or James Cameron’s Avatar). Like many creative organizations with multiple projects, the studio fits the description of a project-led organization (Hobday, 2000), with a portfolio of approximately 15–20 projects in parallel. The projects are managed through a “classic stage-gating process,” which implies some very strong sets of creation, conception and production routines very well assimilated by project team members. Each project is independent and the project manager literally acts as a semi-autonomous entrepreneur, under local control of the studio’s president and under the ad hoc and remote control of the marketing and creative department from the headquarters in Paris…

Suggested Citation

  • Patrick Cohendet & Laurent Simon, 2021. "Communities of Innovation at the Ubisoft Montréal’s Studio," World Scientific Book Chapters, in: Patrick Cohendet & Madanmohan Rao & Émilie Ruiz & Benoit Sarazin & Laurent Simon (ed.), COMMUNITIES OF INNOVATION How Organizations Harness Collective Creativity and Build Resilience, chapter 2, pages 29-44, World Scientific Publishing Co. Pte. Ltd..
  • Handle: RePEc:wsi:wschap:9789811234286_0002
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    Keywords

    Innovation Management; Creativity Management; Communities of Innovation; Resilience and Creativity; Business Creativity; Business Innovation; Managerial Innovation; Collaborative Innovation; Open Innovation; Crisis Management; Communities of Practice; Communities of Knowledge; Collective Modes of Learning; Collective Innovation; Middleground;
    All these keywords.

    JEL classification:

    • O36 - Economic Development, Innovation, Technological Change, and Growth - - Innovation; Research and Development; Technological Change; Intellectual Property Rights - - - Open Innovation
    • O31 - Economic Development, Innovation, Technological Change, and Growth - - Innovation; Research and Development; Technological Change; Intellectual Property Rights - - - Innovation and Invention: Processes and Incentives
    • O32 - Economic Development, Innovation, Technological Change, and Growth - - Innovation; Research and Development; Technological Change; Intellectual Property Rights - - - Management of Technological Innovation and R&D
    • O33 - Economic Development, Innovation, Technological Change, and Growth - - Innovation; Research and Development; Technological Change; Intellectual Property Rights - - - Technological Change: Choices and Consequences; Diffusion Processes

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