IDEAS home Printed from https://ideas.repec.org/h/tkp/mklp19/745.html
   My bibliography  Save this book chapter

Simply E-Teaching And E-Learning In And For A Complex E-World

Author

Listed:
  • Boštjan Kernc

    (Elementary School Davorina Jenka Cerklje, Slovenia)

Abstract

ICT, storytelling and gamification is supposedly modern; many theoretical writings on them have been published and some concrete examples of them presented, but all three methods nonetheless undoubtedly remains too rarely used in our educational system. Teachers like to play, tell and listen stories, use computer and mobile devices too, although according to the prevailing opinion this is considered to be of fun and leisure activities. We believe in stories and gamification in education! We increasingly include the elements of the game and storytelling in the classes. These elements are not of a digital nature, but many applications today make them easier to use, but above all allow a different approach. We collect several applications and web tools in the Padlet: https://padlet.com/bostjan_kernc/ofcwpf8601qa. The article aims to dispel the prejudice by providing some concrete examples of gamification used with higher grades pupils in primary school. The first part presents some basic possibilities offered by modern applications, which are no more time-consuming than making an ordinary worksheet. The article present examples and free apps with which the teacher or student can build the story itself: Fakebook, GoogleMyMaps, Sutori, Storyboardthat. Additionally, free apps with which it is easy to gamify (making quizzes, riddles, crosswords, memory games, matching mosaic games, interactive maps, word and picture completion tasks, jumbled sentences, comics ...) educational process: H5P, Educaplay, LearningApps and Quizizz. The final part provides also two our examples of educational games (we've linked different gamifications and story into a game). The first one offers discovering a city as a living museum using QR codes, internet contents, cameras and applications, which enable the students to create a story based on the recordings. The second one is the animated computer (serious) game, which guides user through the life of a particular historic person, familiarizes them with the places, prominent figures, events and values of his time - simple virtually trip to history with tasks and animations. We consider gamification and storytelling as state of mind and organisation of learning material. ICT and many web applications just help to gamify! Moreover, it works in the classroom!

Suggested Citation

  • Boštjan Kernc, 2019. "Simply E-Teaching And E-Learning In And For A Complex E-World," Thriving on Future Education, Industry, Business and Society; Proceedings of the MakeLearn and TIIM International Conference 2019,, ToKnowPress.
  • Handle: RePEc:tkp:mklp19:745
    as

    Download full text from publisher

    File URL: http://www.toknowpress.net/ISBN/978-961-6914-25-3/papers/ML19-260.pdf
    File Function: full text
    Download Restriction: no

    File URL: http://www.toknowpress.net/ISBN/978-961-6914-25-3/MakeLearn2019.pdf
    File Function: Conference Programme
    Download Restriction: no
    ---><---

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:tkp:mklp19:745. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Miha Jezovnik (email available below). General contact details of provider: http://www.toknowpress.net/proceedings/978-961-6914-25-3/ .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.