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Determinants of the Use of Computer Games in the Teaching Process

Author

Listed:
  • Witold Chmielarz

    (University of Warsaw, Faculty of Management, Poland)

  • Oskar Szumski

    (University of Warsaw, Faculty of Management, Poland)

Abstract

The major goal of this article is to analyse behaviour of e-gamers and their opinion regarding possibility to use computer games in didactic process at the university or other higher education institutions. The research was done randomly in an academic environment, using questionnaires, distributed via internet. This article is to continue the set of articles dedicated to analysis of e-gamers profile and environment that he belongs to. Current research is focused on behavioural patterns of e-gamers and possibility to use computer games to support didactic process at universities. After gathering results of questionnaires the authors leaded the discussion about those results and accompanied conclusions.

Suggested Citation

  • Witold Chmielarz & Oskar Szumski, 2017. "Determinants of the Use of Computer Games in the Teaching Process," Management Challenges in a Network Economy: Proceedings of the MakeLearn and TIIM International Conference 2017,, ToKnowPress.
  • Handle: RePEc:tkp:mklp17:293-301
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