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Technology – Aesthetics of Game/Play – Impact: Transdisziplinäre Forschungsprojekte

In: Extended Reality in Wirtschaft, Wissenschaft, Gesellschaft und Medien

Author

Listed:
  • Björn Bartholdy

    (TH Köln (Cologne Game Lab))

  • Katharina Tillmanns

    (TH Köln (Cologne Game Lab))

  • Jonas Zimmer

    (TH Köln (Cologne Game Lab))

  • Chad Comeau

    (TH Köln (Cologne Game Lab))

  • Isabel Grünberg

    (TH Köln (Cologne Game Lab))

Abstract

Zusammenfassung Das Spektrum der Mixed Realities bietet vielversprechende Einsatzmöglichkeiten in den Gebieten der Wissensvermittlung und Unterhaltung. In den vergangenen Jahren erforschten die Professor:innen, Wissenschaftler:innen und Studierende des Cologne Game Lab dieses Potenzial in diversen Projekten. Mit einem holistischen Ansatz aus geisteswissenschaftlicher Analyse, technischer Prototypisierung und künstlerischer Kreativität positioniert sich die Forschung des Instituts multiperspektivisch und transdisziplinär.

Suggested Citation

  • Björn Bartholdy & Katharina Tillmanns & Jonas Zimmer & Chad Comeau & Isabel Grünberg, 2023. "Technology – Aesthetics of Game/Play – Impact: Transdisziplinäre Forschungsprojekte," Springer Books, in: Bolela Likafu & Christian Malterer (ed.), Extended Reality in Wirtschaft, Wissenschaft, Gesellschaft und Medien, chapter 0, pages 91-113, Springer.
  • Handle: RePEc:spr:sprchp:978-3-658-42441-1_12
    DOI: 10.1007/978-3-658-42441-1_12
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