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Serious Rigor for Serious Games

In: Enabling Innovation

Author

Listed:
  • Sebastiaan Meijer
  • Wim Veen

Abstract

While playing is as old as the human species (Homo Ludens, Huizinga 1971), it is remarkable how little we understand about what makes people learn from playing games. In our eyes, the contribution of this chapter is threefold. Firstly, the main text discusses a variety of ways to structure all different types of games with the purpose to explain the learning outcomes. Secondly, it addresses some differences between two somewhat separate communities of practice, divided by language, even though the geographical distance is rather small. Thirdly, it presents a computer-based version of a paper-based game that has promising applications in teaching applications. Our comment will sequentially address the three contributions, to end with opportunities for future research.

Suggested Citation

  • Sebastiaan Meijer & Wim Veen, 2011. "Serious Rigor for Serious Games," Springer Books, in: Sabina Jeschke & Ingrid Isenhardt & Frank Hees & Sven Trantow (ed.), Enabling Innovation, pages 389-392, Springer.
  • Handle: RePEc:spr:sprchp:978-3-642-24503-9_39
    DOI: 10.1007/978-3-642-24503-9_39
    as

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