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Communication Networks: Pricing, Congestion Control, Routing, and Scheduling

In: Handbook of Dynamic Game Theory

Author

Listed:
  • Srinivas Shakkottai

    (Texas A&M University, Department of Electrical and Computer Engineering)

  • R. Srikant

    (University of Illinois at Urbana-Champaign, Department of Electrical and Computer Engineering)

Abstract

This chapter considers three fundamental problems in the general area of communication networks and their relationship to game theory. These problems are (i) allocation of shared bandwidth resources, (ii) routing across shared links, and (iii) scheduling across shared spectrum. Each problem inherently involves agents that experience negative externalities under which the presence of one degrades the utility perceived by others. Two approaches to solving such problems are (i) to find a globally optimal allocation and simply implement it in a fait accompli fashion, and (ii) request information from the competing agents (traffic flows) and construct a mechanism to allocate resources. Often, only the second option is viable, since a centralized solution using complete information might be impractical (or impossible) with many millions of competing flows, each one having private information about the application that it corresponds to. Hence, a game theoretical analysis of these problems is natural. In what follows, we will present results on each problem and characterize the efficiency loss that results from the mechanism employed.

Suggested Citation

  • Srinivas Shakkottai & R. Srikant, 2018. "Communication Networks: Pricing, Congestion Control, Routing, and Scheduling," Springer Books, in: Tamer Başar & Georges Zaccour (ed.), Handbook of Dynamic Game Theory, chapter 26, pages 1143-1184, Springer.
  • Handle: RePEc:spr:sprchp:978-3-319-44374-4_29
    DOI: 10.1007/978-3-319-44374-4_29
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