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Pump it up! – Conception of a Serious Game Applying in Computer Science

In: Automation, Communication and Cybernetics in Science and Engineering 2015/2016

Author

Listed:
  • Daniela Janßen

    (IMA/ZLW & IfU, RWTH Aachen University)

  • Christian Tummel

    (IMA/ZLW & IfU, RWTH Aachen University)

  • Anja Richert

    (IMA/ZLW & IfU, RWTH Aachen University)

  • Daniel Schilberg

    (IMA/ZLW & IfU, RWTH Aachen University)

  • Sabina Jeschke

    (IMA/ZLW & IfU, RWTH Aachen University)

Abstract

Student attrition in mechanical engineering at German universities currently lies at about 40 %. A lacking sense of practical relevance for a future career are often named as reasons to quit studies. Over the past decade online games have become very popular for educational purposes. The approach of game-based learning, however, has proven to be suitable to motivate students. At RWTH Aachen University engineering students are imparted the relevance of computer science for their field through an e-learning environment including the online game Pump it up! The paper describes the conception and game design of the game including didactical and technical requirements related to it.

Suggested Citation

  • Daniela Janßen & Christian Tummel & Anja Richert & Daniel Schilberg & Sabina Jeschke, 2016. "Pump it up! – Conception of a Serious Game Applying in Computer Science," Springer Books, in: Sabina Jeschke & Ingrid Isenhardt & Frank Hees & Klaus Henning (ed.), Automation, Communication and Cybernetics in Science and Engineering 2015/2016, pages 317-323, Springer.
  • Handle: RePEc:spr:sprchp:978-3-319-42620-4_25
    DOI: 10.1007/978-3-319-42620-4_25
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