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Pervasive Augmented Reality Games to Experience Tourism Destinations

In: Information and Communication Technologies in Tourism 2014

Author

Listed:
  • María Teresa Linaza

    (Vicomtech-IK4)

  • Aitor Gutierrez

    (Vicomtech-IK4)

  • Ander García

    (Vicomtech-IK4)

Abstract

This paper describes the ExCORA pervasive game, a mobile experience that aims to engage general public with the Urgull Mountain in San Sebastian, Spain. The game tries to encourage people to visit and explore the natural environment, as well as educate visitors who may visit the mountain, but have no idea of its hidden history. The project explores how pervasive augmented reality games can be used to deliver an engaging tourism experience. The game aims to provide a fun and interactive way to guide participants through different Points of Interest (PoIs), let participants search for unique QR codes to unlock clues and solve mini-games, and augment some objects and PoIs. This paper outlines the design and initial deployment of the game, reporting on the results from a preliminary usability study and discussing initial observations made by visitors.

Suggested Citation

  • María Teresa Linaza & Aitor Gutierrez & Ander García, 2013. "Pervasive Augmented Reality Games to Experience Tourism Destinations," Springer Books, in: Zheng Xiang & Iis Tussyadiah (ed.), Information and Communication Technologies in Tourism 2014, edition 127, pages 497-509, Springer.
  • Handle: RePEc:spr:sprchp:978-3-319-03973-2_36
    DOI: 10.1007/978-3-319-03973-2_36
    as

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