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Rapid Prototyping and Usability Problem Identification Using Low and High-Fidelity Prototypes

In: Serious Games on the Move

Author

Listed:
  • Andrei Parvu

    (Ausbildingsberatung)

  • James Kadirire

    (Anglia Ruskin University)

Abstract

This research was about the design of educational games using rapid prototyping, for mobile devices. Designing content, games included, for mobile devices is a very difficult task because of the limited resources, like the screen size, memory, processor speed, and so on, but this research has shown that using low as well as high-fidelity prototyping techniques, games on mobile devices can be quickly designed and tested using paperbased designs as well as simulation tools based on Adobe Flash (formerly Macromedia Flash), represented mainly as graphics to convey the scenario being enacted in the game.

Suggested Citation

  • Andrei Parvu & James Kadirire, 2009. "Rapid Prototyping and Usability Problem Identification Using Low and High-Fidelity Prototypes," Springer Books, in: Otto Petrovic & Anthony Brand (ed.), Serious Games on the Move, pages 105-113, Springer.
  • Handle: RePEc:spr:sprchp:978-3-211-09418-1_7
    DOI: 10.1007/978-3-211-09418-1_7
    as

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