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Definition of User Requirements concerning Mobile Learning Games within the mGBL Project

In: Serious Games on the Move

Author

Listed:
  • Emanuel Maxl

    (evolaris next level Privatstiftung)

  • Astrid Tarkus

    (evolaris next level Privatstiftung)

Abstract

The EU’s mobile Game-Based Learning (mGBL) project provides for the development of a platform for developing learning games for mobile phones. A crucial part of the development process consists of gathering user requirements from the target group. Consequently, qualitative and quantitative research studies were conducted in all participating countries (i.e. Austria, Croatia, Italy, Slovenia and the UK), in which experts in specific fields and, in particular, young people (the potential future players) were asked about mobile game-based learning in order to support the pedagogical framework and to establish appropriate game types and applications for the mobile learning platform.

Suggested Citation

  • Emanuel Maxl & Astrid Tarkus, 2009. "Definition of User Requirements concerning Mobile Learning Games within the mGBL Project," Springer Books, in: Otto Petrovic & Anthony Brand (ed.), Serious Games on the Move, pages 91-104, Springer.
  • Handle: RePEc:spr:sprchp:978-3-211-09418-1_6
    DOI: 10.1007/978-3-211-09418-1_6
    as

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