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Lessons from Applied Drama: Conventions to Help Serious Games Developers

In: Serious Games on the Move

Author

Listed:
  • David Cameron

    (Charles Sturt University)

  • John Carroll

    (Charles Sturt University)

Abstract

This paper draws on more than 50 years of research and practice in applied drama to suggest how some of the conventions developed in this field may be of use to the designers of serious games. The paper outlines the similarities between some educational forms of role-based drama and the epistemic games model proposed by Shaffer and others. At their core, they share an ability to use relatively simple digital simulations as a pre-text for engaging learners in a frame of professional learning and problem solving. Four applied drama conyentions are described, with project-based examples of how they can be developed and discussion on what the possible outcomes might be for serious games design.

Suggested Citation

  • David Cameron & John Carroll, 2009. "Lessons from Applied Drama: Conventions to Help Serious Games Developers," Springer Books, in: Otto Petrovic & Anthony Brand (ed.), Serious Games on the Move, pages 27-41, Springer.
  • Handle: RePEc:spr:sprchp:978-3-211-09418-1_2
    DOI: 10.1007/978-3-211-09418-1_2
    as

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