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Games and Mobile Technology in School-Based Learning: The Results of eMapps.com

In: Serious Games on the Move

Author

Listed:
  • Robert Davies

    (MDR Partners)

Abstract

eMapps.com is a project, completed in March 2008, funded under the European Commission’s IST 6th Framework research programme. Its focus has been upon demonstrating how games and mobile technologies can be combined to provide new and enriching experiences for children in the school curriculum and beyond. It is intended to support creativity in the classroom and outside and to contribute to practice for developing new teaching. The work has concentrated initially on Europe’s New Member States and school children in the age group 9–12. In the course of this, the eMapps. com games application has been piloted and tested in 17 schools across eight countries. Key target audiences for eMapps.com include policy makers in school education, teachers and other learning providers, parents and children. The eMapps.com approach enables schools and teachers to design and play multi-level, mixed-reality games which utilise new, popular Web 2.0-style facilities. The main outcomes include a web-based game learning application platform for implementation with schools, libraries and other informal settings, using games that can be played ‘live’ using a new generation of mobile devices, together with supporting handbooks, evaluation tools, training courses, dissemination and exploitation facilities. All results may be seen on its website at http://emapps.com/.

Suggested Citation

  • Robert Davies, 2009. "Games and Mobile Technology in School-Based Learning: The Results of eMapps.com," Springer Books, in: Otto Petrovic & Anthony Brand (ed.), Serious Games on the Move, pages 209-223, Springer.
  • Handle: RePEc:spr:sprchp:978-3-211-09418-1_14
    DOI: 10.1007/978-3-211-09418-1_14
    as

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