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Learning Programming with an RTS-Based Serious Game

In: Serious Games on the Move

Author

Listed:
  • Mathieu Muratet

    (Paul Sabatier University)

  • Patrice Torguet

    (Paul Sabatier University)

  • Jean-Pierre Jessel

    (Paul Sabatier University)

Abstract

This paper presents a prototype of a serious game that aims to entice gamers to learn computer programming by using a multiplayer real time strategy game (RTS). In this type of game, a player gives orders to his/her units to carry out operations (i.e. moving, building and so forth). Typically, these instructions are given by clicking on a map with the mouse. The goal of this project is to encourage players to give these orders through programming. This game is intended for computer science students in higher education and can be used across both university and professional curricula. The programming languages used are C or C++.

Suggested Citation

  • Mathieu Muratet & Patrice Torguet & Jean-Pierre Jessel, 2009. "Learning Programming with an RTS-Based Serious Game," Springer Books, in: Otto Petrovic & Anthony Brand (ed.), Serious Games on the Move, pages 181-192, Springer.
  • Handle: RePEc:spr:sprchp:978-3-211-09418-1_12
    DOI: 10.1007/978-3-211-09418-1_12
    as

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