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The EN-Survival Game: An Environmental Game for Residential Accommodation

In: Transforming Society and Organizations through Gamification

Author

Listed:
  • Panagiotis Petridis

    (Aston Business School, Aston University)

  • Atif Hussain

    (Coventry University)

  • Georgina Wernham

    (Coventry University)

  • Ian Dunwell

    (Coventry University)

  • Ashish Shukla

    (Loughborough University)

  • Shuli Liu

    (School of Mechanical Engineering, Beijing Institute of Technology)

  • Rosie Day

    (University of Birmingham)

  • Obiajulu Iweka

    (Coventry University)

  • Mark R. Gaterell

    (University of Portsmouth)

  • Victoria L. Brown

    (Orbit Group)

  • Nicholas Adams

    (Orbit Group)

  • Dan Horst

    (University of Edinburgh)

  • Petros Lameras

    (Coventry University)

Abstract

The significance of using games for educational purposes is well documented in the literature. It has been argued that serious games can draw more engagement and user attention to topics when compared to conventional web or print media, including concepts around energy education. The Smarter Household project has deployed an energy indoor health monitoring system in 19 UK social housing units, utilizing internet technologies to connect the end-user through tablet devices to multiple interventions (dashboard visualization, application of gamification and serious game). The serious game aimed to help residents understand their energy consumption while stimulating energy-efficient behaviors toward managing indoor conditions via in-game decisions. This chapter presents our preliminary findings relating to the serious game as an intervention across the 19 households. The game demonstrates potential value to trial participants in terms of how to apply the lessons learned from the in-game scenarios to their everyday activities.

Suggested Citation

  • Panagiotis Petridis & Atif Hussain & Georgina Wernham & Ian Dunwell & Ashish Shukla & Shuli Liu & Rosie Day & Obiajulu Iweka & Mark R. Gaterell & Victoria L. Brown & Nicholas Adams & Dan Horst & Petro, 2021. "The EN-Survival Game: An Environmental Game for Residential Accommodation," Springer Books, in: Agnessa Spanellis & J. Tuomas Harviainen (ed.), Transforming Society and Organizations through Gamification, edition 1, pages 87-106, Springer.
  • Handle: RePEc:spr:sprchp:978-3-030-68207-1_6
    DOI: 10.1007/978-3-030-68207-1_6
    as

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