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Speeding Up Vector Engine Offloading with AVEO

In: Sustained Simulation Performance 2019 and 2020

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  • Erich Focht

    (NEC Deutschland GmbH)

Abstract

Vector Engine Offloading (VEO) was the first implementation of an API for programming the SX-Aurora Tsubasa Vector Engine (VE) like an accelerator, i.e. writing programs for the host CPU which call certain offloading kernels running on the VE. The native VE programming model using OpenMP and MPI still dominates in applications, but CUDA, HIP, OpenMP Target, OpenACC, OpenCL find more and more traction. This report introduces AVEO, an alternative VE offloading implementation with VEO compatible API. It was redesigned to solve a set of problems in VEO and improve call latency as well as memory transfer bandwidth. The results show latency improvements of up to factor 18 and bandwidth increases by factor 8–10 for small buffers and 15–20% for very large buffers. We describe implementation details and remote memory access mechanisms as well as API extensions. This development should contribute to making accelerator-style hybrid programming more attractive on the vector engine, ease porting of hybrid programs but also developing more sophisticated hybrid programming frameworks.

Suggested Citation

  • Erich Focht, 2021. "Speeding Up Vector Engine Offloading with AVEO," Springer Books, in: Michael M. Resch & Manuela Wossough & Wolfgang Bez & Erich Focht & Hiroaki Kobayashi (ed.), Sustained Simulation Performance 2019 and 2020, pages 35-47, Springer.
  • Handle: RePEc:spr:sprchp:978-3-030-68049-7_3
    DOI: 10.1007/978-3-030-68049-7_3
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