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“Beat-Your-Rival” Routing Games

In: Multilevel Strategic Interaction Game Models for Complex Networks

Author

Listed:
  • Gideon Blocq

    (Technion - Israel Institute of Technology, Viterbi Faculty of Electrical Engineering)

  • Ariel Orda

    (Technion - Israel Institute of Technology, Viterbi Faculty of Electrical Engineering)

Abstract

To date, game theoretic models have been employed in virtually all networking contexts. These include control tasks at the network layer, such as flow control and routing (e.g., [14, 36, 161, 191, 202, 224] and references therein), as well as numerous studies on control tasks at the link and MAC layers. A fundamental assumption in all of these referenced studies is that the selfish agents compete over resources in the network and aim to optimize their own performance; agents do not care (either way) about the performance of their competitors. However, and typically in the context of routing, scenarios exist in which this assumption is not warranted.

Suggested Citation

  • Gideon Blocq & Ariel Orda, 2019. "“Beat-Your-Rival” Routing Games," Springer Books, in: Eitan Altman & Konstantin Avrachenkov & Francesco De Pellegrini & Rachid El-Azouzi & Huijuan Wang (ed.), Multilevel Strategic Interaction Game Models for Complex Networks, chapter 0, pages 167-184, Springer.
  • Handle: RePEc:spr:sprchp:978-3-030-24455-2_9
    DOI: 10.1007/978-3-030-24455-2_9
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