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Two Person Zero-Sum Sequential Stochastic Games with Imperfect and Incomplete Information — Game Matrix with Saddle Point in Pure Strategies

In: Learning Algorithms Theory and Applications

Author

Listed:
  • S. Lakshmivarahan

    (University of Oklahoma, School of Electrical Engineering and Computer Science)

Abstract

In this and the next chapter we present an application of the learning algorithms developed in the previous chapters to two person zero sum games: Let A and B be the two players. Both are allowed to use mixed strategies. At any instant each player picks a pure strategy as a sample realization from his mixed strategy. As a result of their joint action they receive a random outcome which is either a success or failure. Since the game is a zero-sum game A’s success is B’s failure and vice-versa. The following assumptions are fundamental to our analysis: Either player has no knowledge of the set of pure strategies available to the other player or the pure strategy actually chosen by the other player at any stage of the game or the distribution of the random outcome as a function of the pure strategies chosen by them. Just based on the pure strategy chosen by him and the random outcome he receives both the players individually update their mixed strategies using a learning algorithm. This cycle continues and thus the game is played sequentially. In short we consider a zero-sum game between two players in which the players are totally decentralized, there is no communication or transfer of information between them either before or during the course of the play of the game and in fact they may not even know that they are involved in a game situation at all. In this set-up our aim is to find conditions on the learning algorithms such that both the players in the long run will receive an expected payoff as close to the well established game theoretic solutions (Von Neumann value) as desired.

Suggested Citation

  • S. Lakshmivarahan, 1981. "Two Person Zero-Sum Sequential Stochastic Games with Imperfect and Incomplete Information — Game Matrix with Saddle Point in Pure Strategies," Springer Books, in: Learning Algorithms Theory and Applications, chapter 0, pages 137-167, Springer.
  • Handle: RePEc:spr:sprchp:978-1-4612-5975-6_5
    DOI: 10.1007/978-1-4612-5975-6_5
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