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Introduction to Gamification: Foundation and Underlying Theories

In: Gamification

Author

Listed:
  • Amir Matallaoui

    (Technical University of Berlin)

  • Nicolai Hanner

    (Technical University of Berlin)

  • Rüdiger Zarnekow

    (Technical University of Berlin)

Abstract

This introductory article provides basic definitions, concepts and theories surrounding gamification that are used throughout the remainder of this book. It distinguishes gamification from other research areas, such as gameful design and serious games. It then goes on to introduce common game mechanics, achievement systems, game dynamics and aesthetics. The second part of the article focusses on underlying theories. It examines the influence of motivation theory, achievement goal theory and flow theory on gamification. The article also describes different player archetypes.

Suggested Citation

  • Amir Matallaoui & Nicolai Hanner & Rüdiger Zarnekow, 2017. "Introduction to Gamification: Foundation and Underlying Theories," Progress in IS, in: Stefan Stieglitz & Christoph Lattemann & Susanne Robra-Bissantz & Rüdiger Zarnekow & Tobias Brockman (ed.), Gamification, chapter 0, pages 3-18, Springer.
  • Handle: RePEc:spr:prochp:978-3-319-45557-0_1
    DOI: 10.1007/978-3-319-45557-0_1
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    Cited by:

    1. Swacha Jakub & Ittermann Robert, 2017. "Enhancing the tourist attraction visiting process with gamification: key concepts," Engineering Management in Production and Services, Sciendo, vol. 9(4), pages 59-66, December.
    2. Wu Yang & Min Zhang & Hansheng Long & Jun Yan, 2022. "Thoughts on Teaching Reform of Resources Majors in Colleges and Universities under the Background of Carbon Peak and Carbon Neutralization—Taking Mineral Resources Exploration Course as an Example," Sustainability, MDPI, vol. 14(24), pages 1-15, December.

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