IDEAS home Printed from https://ideas.repec.org/h/spr/prochp/978-3-030-68086-2_5.html
   My bibliography  Save this book chapter

Incorporation of Augmented-Reality Technology into Smartphone App for Large-Scale Performance Art

In: Augmented Reality and Virtual Reality

Author

Listed:
  • Chun-I. Lee

    (National Taiwan University of Arts)

  • Fu-Ren Xiao

    (National Taiwan University of Arts)

  • Kai-Ting Kao

    (National Taiwan University of Arts)

Abstract

Performance art is generally physical in nature. In recent years, the development of augmented-reality (AR) technology has enabled the merge of the virtual and the real to present novel visual effects. However, incorporations of AR into performance art are generally shown to audiences on large screens, which designates the audience a passive role. Using the example of ‘Epitome of Time’, a performance at the Da Guan International Performing Arts Festival, the researchers experimented with a smartphone application (app) that can incorporate AR into stage performances. The app features the following functions: (1) A projected image in the performance hall served as the AR recognition target; audience members could scan the image with their smartphones, generating virtual objects that they could interact with in the space around them. (2) The AR served as a marketing method before the performance. (3) Push notifications sent audience members reminders of show times. This study adopted the spiral model of action research method presented by Lewin, the steps of which include planning, action, observation, and reflection. The interactive re-examination of each process forms a feedback loop for app development. We then put forward suggestions to serve as reference for future incorporations of smartphones and AR into large-scale performance art. We also predict which emerging AR equipment could create more possibilities for AR interaction in this field.

Suggested Citation

  • Chun-I. Lee & Fu-Ren Xiao & Kai-Ting Kao, 2021. "Incorporation of Augmented-Reality Technology into Smartphone App for Large-Scale Performance Art," Progress in IS, in: M. Claudia tom Dieck & Timothy H. Jung & Sandra M. C. Loureiro (ed.), Augmented Reality and Virtual Reality, pages 53-65, Springer.
  • Handle: RePEc:spr:prochp:978-3-030-68086-2_5
    DOI: 10.1007/978-3-030-68086-2_5
    as

    Download full text from publisher

    To our knowledge, this item is not available for download. To find whether it is available, there are three options:
    1. Check below whether another version of this item is available online.
    2. Check on the provider's web page whether it is in fact available.
    3. Perform a search for a similarly titled item that would be available.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:spr:prochp:978-3-030-68086-2_5. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Sonal Shukla or Springer Nature Abstracting and Indexing (email available below). General contact details of provider: http://www.springer.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.