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A Virtual Reality Framework for Upskilling in Computer Programming in the Business Context

In: Augmented Reality and Virtual Reality

Author

Listed:
  • Ernest Edifor

    (Faculty of Business and Law, Manchester Metropolitan University)

  • Alasdair Swenson

    (Faculty of Business and Law, Manchester Metropolitan University)

  • Opeoluwa Aiyenitaju

    (Faculty of Business and Law, Manchester Metropolitan University)

Abstract

More and more, some business professionals need to engage with some sort of computer programming in their roles. Learning programming requires various skills that most people find difficult to learn. Virtual Reality (VR) has gained high recognition as a virtual training technology due to a myriad of benefits. This study proposes a method for teaching and learning programming in a business context. It uses VR to simulate scenarios in the learners’ working environment to introduce and reinforce programming concepts. A case study is presented and some discussions are made. The proposed method is validated using the Dooyeweerd conceptual framework.

Suggested Citation

  • Ernest Edifor & Alasdair Swenson & Opeoluwa Aiyenitaju, 2021. "A Virtual Reality Framework for Upskilling in Computer Programming in the Business Context," Progress in IS, in: M. Claudia tom Dieck & Timothy H. Jung & Sandra M. C. Loureiro (ed.), Augmented Reality and Virtual Reality, pages 181-192, Springer.
  • Handle: RePEc:spr:prochp:978-3-030-68086-2_14
    DOI: 10.1007/978-3-030-68086-2_14
    as

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